Endless Dungeon - Pathfinder
You control 4 player characters, and challenge yourself against the Endless Dungeon.
Upon completing floors 6,11, and 15 you reach a “save” area where you can start a new group from should yours perish.
Upon completing level 20, you are granted your freedom as well as any riches you have accumulated along the way. Winning the Game.
You can pair up with other players (up to 4) starting a new group from level 1.
Together you must divide up the 4 player characters across the group.
The only way to die in Endless dungeon is through a TKP, single member deaths are given 1 round after combat to be revived to positive HP or they receive negative XP for the encounter.
If you fail to revive the player, they come back to 1 health, and can continue to adventure.
Traps that “kill” a player grants them negative rewards for the trap it self.
Spotting and disarming a trap before it is triggered grants XP to a single Character (your choice)
If a trap has an automatic reset and you fail to disarm it before it triggers, you do not get XP for disarming it.
Upon completing a level, any unsprung traps, (weather you found them or not) grant experience that can be applied to a single player as if disarmed.
Ether can be used when found or after completing a level for full value, and Ether used mid session is worth 1/2 as much.
For more details please visit the Ether page.